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比賽參加指南 Tournament Primer

第一次打正式賽不要慌
Your first tournament, without the panic
本頁適合:This page is for: 已在家對戰 5 場以上、對自己軍隊熟悉、打算首次報名地方比賽 或中型 GT 的玩家。休閒玩家可把這頁當做「了解比賽圈在幹嘛」的入門。第十一版的官方賽事任務(征服/雙人/團隊三種賽制)摘要見最後一節。 Players with 5+ casual games under their belt who are signing up for a local RTT or mid-size GT for the first time. Casual players can read it as a glimpse into the tournament scene.
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比賽規模一覽Tournament formats

RTT(Rogue Trader)

3–4 rounds · 2 hours/round · 10–40 ppl

地方小型比賽,通常一天結束。新手首選。Local one-day events. The ideal first step.

GT(Grand Tournament)

5–6 rounds · 2.5 hours/round · 2 days

中大型賽事,跨週末舉辦。賽制嚴謹,通常要預先繳軍表。Mid-large weekend events. Strict pairings; pre-submitted lists.

Major(LVO/NOVA/LGT/WCW…)

6–8 rounds · 3 days · 200+ ppl

全國/跨國指標賽事。獎金與排名含金量高。National/international bellwether events. Big prestige and rankings weight.

Team(WTC/ETC style)

5 rounds · 2.5h/round · 4–6 ppl/team

隊際賽,每隊 4-6 人面對面。對戰配對有策略討論環節。Teams of 4–6. Face-off pairings include strategic negotiation.

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賽前裝備清單Pre-event packing list

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一天比賽典型流程Typical tournament day

08:00 – 09:00

報到與裝備檢查Check-in & painting check

繳軍表、確認塗裝標準、領取桌號。早 15 分鐘到場。Submit list, painting check, get table assignment. Arrive 15 min early.

09:00 – 11:30

第 1 回合Round 1

配對隨機或瑞士制。通常可選先打 (第一回合優先權)。Random or Swiss pairing. Usually you can negotiate for first turn.

11:30 – 12:30

午休Lunch

趁這段時間補水、吃東西、複習下午軍表策略。Hydrate, eat, review your opponent matchup notes for the afternoon.

12:30 – 15:00

第 2 回合Round 2

依第一回合勝負配對相似戰績的對手。You\'re paired with someone on the same record as you.

15:00 – 15:30

短休Break

簡單補充能量,清整模型。Quick recharge, tidy the army case.

15:30 – 18:00

第 3 回合Round 3 (final)

最後一場通常是最累的,但也是最後機會追分。The final round is always the most tiring — and the last chance to climb the standings.

18:00 – 18:30

頒獎 + 收場Awards + pack up

最佳塗裝/最佳總體/最佳將軍 等獎項,並與其他玩家交流。Best Painted / Best General / Best Overall. Socialise with other players.

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軍表提交格式Army list submission

多數 TO 要求:

Most TOs require:

小提示:Tip: 提前 24–48 小時繳表。截止前 2 小時才交容易被刷下。 Submit 24–48h before the deadline — last-minute submissions get lost in the shuffle.
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時間管理Chess clocks

2 小時一場 = 每人 50 分鐘。把這個數字深深記住。

2 hours per game = 50 min each. Burn that number into your brain.

比賽採用「主動方計時」制:輪到你時按下自己的時鐘,做完所有動作按對方的。時間耗盡 = 你剩下的回合全部跳過,通常就輸了。

Chess-clock format: your clock runs while you\'re taking actions. Hit opponent\'s clock when done. If you run out, you skip all remaining turns — effectively an auto-loss.

新手常犯:Common newbie mistake: 把全部腦力用在「現在這回合」,輪到對方時發呆。結果自己回合時間不夠用。專業玩家對方回合也在規劃。 Spending all your brainpower on your own turn and zoning out during theirs. Veterans plan their next turn while the opponent plays.
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桌邊禮儀Table etiquette

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宣告階段與動作。Announce phases and actions. 「我進入射擊階段,用 A 隊射 B 隊的坦克」──讓對方知道你在做什麼。 "Entering Shooting phase — Unit A shoots at Unit B." Keep your opponent in the loop.
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發動 計謀 時明說費用。Announce Stratagems & CP cost. 「英勇介入 1 CP,CP 剩 3。」 "Heroic Intervention, 1 CP, I\'m on 3 now."
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擲骰在對方看得見的地方。Roll dice in the open. 不要把骰子藏在地形後面或手裡。 Don\'t hide dice behind terrain or in your hand.
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允許對方先檢查軍表。Let opponent read your list. 換名片般的儀式,花 2 分鐘彼此複習對方軍隊。 Trade lists like business cards; spend 2 minutes studying each other\'s army.
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「我以為」。"I thought…" 規則有爭議時查書,不要用「我以為可以」說服對方。 For rules disputes, check the book. Don\'t try to win with "I thought…".
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碰對方的模型。Touching opponent\'s models. 絕對不要。要移動對方模型時,請對方代勞。 Never. If you need to measure around their models, ask them to move.
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「慢速 玩法」拖時間。Slow-playing. 故意拖時間不讓對方打完會被申訴甚至 DQ。 Intentionally burning clock = ethics complaint, possible DQ.
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悔棋太多。Excessive take-backs. 一場 1-2 次對方通常容忍,再多就失禮。 1–2 per game is normal; more than that starts irritating even friendly opponents.
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計分與排名Scoring & pairings

第十一版官方賽事任務採 100 分制:主要任務 45(每戰鬥輪最多 15)+ 次要任務 45(每戰鬥輪最多 15,每張固定次要任務卡另最多 20)+ 戰備級塗裝 10。每回合記分、雙方確認後填入計分卡。超過各來源上限的 VP 一律忽略。

11th edition official events use a 100-point match: Primary 45 (max 15/round) + Secondary 45 (max 15/round, plus up to 20 per Fixed secondary card) + Battle-Ready painting 10. Score per turn, both players verify. VP above each cap is ignored.

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官方賽制:征服/雙人/團隊Official formats

第十一版有三份官方「賽事搭配手冊」(Event Companion),都需要與官方賽事手冊一起使用,後者可在官方網站取得。三種賽制共通點:戰場 44"×60"、五個戰鬥輪、軍隊塗裝至「戰備級」可得 10VP。以下為架構摘要,實際規則一律以官方文件為準。

11th edition ships three official Event Companions (Conquest / Doubles / Teams), each used alongside the official Events pack from the official site. All three share a 44"×60" board, five battle rounds, and 10VP for a Battle-Ready painted army. Summary only — defer to the official docs.

征服賽事ConquestDominatus · Campaign

5 battle rounds · campaign phases · alliances

戰役式賽事,使用「征服牌堆」搭配最新官方任務牌堆。主要任務不是擲骰決定,而是雙方比對各自的「軍隊決策卡片」指向特定計畫卡片。賽事組織者擔任「戰帥」,每個戰役階段開始時由戰帥挑選戰略地點。玩家分屬不同聯盟,戰役中可跨聯盟配對。

Campaign-style event using the Conquest deck plus the latest mission deck. Primary missions come from cross-referencing both players' army-decision cards, not a dice roll. The organiser acts as Warmaster, choosing strategic locations each campaign phase; players belong to alliances and pair across them.

  • 升級卡片最多選 3 張戰役中獲得的升級卡片,分給不同的己方單位(每單位最多一張)。
  • 次要任務:戰術 vs 固定秘密選擇用戰術次要任務(每指揮階段抽 2 張)或固定次要任務(正面展示、不可棄、每張最多另得 20VP)。
  • VP 上限主要 45(每輪最多 15)+次要 45(每輪最多 15)+塗裝 10。

→ 征服賽制完整詳解→ Full Conquest breakdown

雙人賽事Doubles2v2 · combined force

2 players/side · shared CP & Stratagems

兩人一隊,兩支軍隊合為一支「部隊」共同作戰。同隊兩支軍隊擁有完全相同的陣營關鍵詞時成為「聯合部隊」,可共用軍隊規則與運輸工具;否則各自的分遣隊規則只對自己的單位生效。配對與排名以「隊伍」為單位計算。

Two players per side whose armies act as one Force. Identical faction keywords make a United Force (shared army rules, cross-army transports); otherwise each detachment rule only affects its own units. Pairing and ranking are by team.

  • 「每軍限一次」不可重複史詩英雄、強化等「每支軍隊限一次」的物品,同隊兩支軍隊合計也只能各出現一次。
  • 共享 CP整支部隊每戰鬥輪最多獲得 1 點額外 CP,由兩名隊員共用;計謀使用次數限制以整支部隊計算(例:瘋狂之勇每場限一次)。
  • 統帥與軍隊決策每隊從兩支軍隊中選一名角色當統帥,並選一張對兩支軍隊都可用的軍隊決策卡片。

→ 雙人賽制完整詳解→ Full Doubles breakdown

團隊賽事Teams3–8 players/team

team scoring · battle-point table

3 至 8 人組隊,每隊一名隊長。每輪用配對模組決定誰對誰:依隊伍規模套用「主要遭遇/勇士系統/前鋒衝突」的組合,攻守雙方輪流秘密提名、同時揭曉。隊內每 5 名隊員(向上取整)每種軍隊決策只能由一人選擇。

Teams of 3–8 with a captain. Each round a matchmaking module (Primary Encounter / Champion / Vanguard Clash, by team size) decides who plays whom via simultaneous secret nominations. Per 5 members (rounded up), each army-decision may be taken by only one player.

  • 戰鬥點數 (BP)每名玩家依自己與對手的 VP 差距查表換算 BP,雙方 BP 合計恆為 20(例:淨勝 32 分 → 16 BP,對手 4 BP)。
  • 隊伍勝負門檻隊伍總 BP 需領先對手至少 Y 才算贏,Y 隨隊伍規模而定(3 人隊 4 分、8 人隊 12 分);不足則平手。
  • 隊伍排名破同分依序看:隊伍戰績 → 隊員個人勝場累計 → 每輪 BP 累計。

→ 團隊賽制完整詳解→ Full Teams breakdown

提醒:Note: 本節僅為架構導覽,方便你決定要報名哪種賽制。報名後請務必下載對應的官方賽事搭配手冊與最新平衡數據卡,所有細則以官方為準。 This is an orientation only. Once registered, download the matching official Event Companion and the latest Balance Dataslate — the official documents always govern.
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心態與準備Mindset & prep

最重要的一件事:The #1 takeaway: 比賽不是 40K 的終點,只是其中一種玩法。不合你就別逼自己打。回歸 當地遊戲店 的星期五之夜也很棒。 Competition is just one way to play 40K, not the pinnacle. If it\'s not for you, there\'s no shame in sticking to Friday-night FLGS games.