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比賽參加指南 Tournament Primer

第一次打正式賽不要慌
Your first tournament, without the panic
本頁適合:This page is for: 已在家對戰 5 場以上、對自己軍隊熟悉、打算首次報名地方比賽 或中型 GT 的玩家。休閒玩家可把這頁當做「了解比賽圈在幹嘛」的入門。第十一版的官方賽事任務(征服/雙人/團隊三種賽制)摘要見最後一節。 Players with 5+ casual games under their belt who are signing up for a local RTT or mid-size GT for the first time. Casual players can read it as a glimpse into the tournament scene.

比賽規模一覽Tournament formats

RTT(Rogue Trader)

3–4 rounds · 2 hours/round · 10–40 ppl

地方小型比賽,通常一天結束。新手首選。Local one-day events. The ideal first step.

GT(Grand Tournament)

5–6 rounds · 2.5 hours/round · 2 days

中大型賽事,跨週末舉辦。賽制嚴謹,通常要預先繳軍表。Mid-large weekend events. Strict pairings; pre-submitted lists.

Major(LVO/NOVA/LGT/WCW…)

6–8 rounds · 3 days · 200+ ppl

全國/跨國指標賽事。獎金與排名含金量高。National/international bellwether events. Big prestige and rankings weight.

Team(WTC/ETC style)

5 rounds · 2.5h/round · 4–6 ppl/team

隊際賽,每隊 4-6 人面對面。對戰配對有策略討論環節。Teams of 4–6. Face-off pairings include strategic negotiation.

賽前裝備清單Pre-event packing list

一天比賽典型流程Typical tournament day

08:00 – 09:00

報到與裝備檢查Check-in & painting check

繳軍表、確認塗裝標準、領取桌號。早 15 分鐘到場。Submit list, painting check, get table assignment. Arrive 15 min early.

09:00 – 11:30

第 1 回合Round 1

配對隨機或瑞士制。通常可選先打 (第一回合優先權)。Random or Swiss pairing. Usually you can negotiate for first turn.

11:30 – 12:30

午休Lunch

趁這段時間補水、吃東西、複習下午軍表策略。Hydrate, eat, review your opponent matchup notes for the afternoon.

12:30 – 15:00

第 2 回合Round 2

依第一回合勝負配對相似戰績的對手。You\'re paired with someone on the same record as you.

15:00 – 15:30

短休Break

簡單補充能量,清整模型。Quick recharge, tidy the army case.

15:30 – 18:00

第 3 回合Round 3 (final)

最後一場通常是最累的,但也是最後機會追分。The final round is always the most tiring — and the last chance to climb the standings.

18:00 – 18:30

頒獎 + 收場Awards + pack up

最佳塗裝/最佳總體/最佳將軍 等獎項,並與其他玩家交流。Best Painted / Best General / Best Overall. Socialise with other players.

軍表提交格式Army list submission

多數 TO 要求:

Most TOs require:

小提示:Tip: 提前 24–48 小時繳表。截止前 2 小時才交容易被刷下。 Submit 24–48h before the deadline — last-minute submissions get lost in the shuffle.

時間管理Chess clocks

2 小時一場 = 每人 50 分鐘。把這個數字深深記住。

2 hours per game = 50 min each. Burn that number into your brain.

比賽採用「主動方計時」制:輪到你時按下自己的時鐘,做完所有動作按對方的。時間耗盡 = 你剩下的回合全部跳過,通常就輸了。

Chess-clock format: your clock runs while you\'re taking actions. Hit opponent\'s clock when done. If you run out, you skip all remaining turns — effectively an auto-loss.

新手常犯:Common newbie mistake: 把全部腦力用在「現在這回合」,輪到對方時發呆。結果自己回合時間不夠用。專業玩家對方回合也在規劃。 Spending all your brainpower on your own turn and zoning out during theirs. Veterans plan their next turn while the opponent plays.

桌邊禮儀Table etiquette

宣告階段與動作。Announce phases and actions. 「我進入射擊階段,用 A 隊射 B 隊的坦克」──讓對方知道你在做什麼。 "Entering Shooting phase — Unit A shoots at Unit B." Keep your opponent in the loop.
發動 計謀 時明說費用。Announce Stratagems & CP cost. 「英勇介入 2 CP,CP 剩 3。」 "Heroic Intervention, 2 CP, I\'m on 3 now."
擲骰在對方看得見的地方。Roll dice in the open. 不要把骰子藏在地形後面或手裡。 Don\'t hide dice behind terrain or in your hand.
允許對方先檢查軍表。Let opponent read your list. 換名片般的儀式,花 2 分鐘彼此複習對方軍隊。 Trade lists like business cards; spend 2 minutes studying each other\'s army.
「我以為」。"I thought…" 規則有爭議時查書,不要用「我以為可以」說服對方。 For rules disputes, check the book. Don\'t try to win with "I thought…".
碰對方的模型。Touching opponent\'s models. 絕對不要。要移動對方模型時,請對方代勞。 Never. If you need to measure around their models, ask them to move.
「慢速 玩法」拖時間。Slow-playing. 故意拖時間不讓對方打完會被申訴甚至 DQ。 Intentionally burning clock = ethics complaint, possible DQ.
回搶佔領 太多。Excessive take-backs. 一場 1-2 次對方通常容忍,再多就失格。 1–2 per game is normal; more than that starts irritating even friendly opponents.

計分與排名Scoring & pairings

第十一版官方賽事任務採 100 分制:主要任務 45(每戰鬥輪最多 15)+ 次要任務 45(每戰鬥輪最多 15,每張固定次要任務卡另最多 20)+ 戰備級塗裝 10。每回合記分、雙方確認後填入計分卡。超過各來源上限的 VP 一律忽略。

11th edition official events use a 100-point match: Primary 45 (max 15/round) + Secondary 45 (max 15/round, plus up to 20 per Fixed secondary card) + Battle-Ready painting 10. Score per turn, both players verify. VP above each cap is ignored.

官方賽制:征服/雙人/團隊Official formats

第十一版有三份官方「賽事搭配手冊」(Event Companion),都需要與官方賽事手冊一起使用,後者可在官方網站取得。三種賽制共通點:戰場 44"×60"、五個戰鬥輪、軍隊塗裝至「戰備級」可得 10VP。以下為架構摘要,實際規則一律以官方文件為準。

11th edition ships three official Event Companions (Conquest / Doubles / Teams), each used alongside the official Events pack from the official site. All three share a 44"×60" board, five battle rounds, and 10VP for a Battle-Ready painted army. Summary only — defer to the official docs.

征服賽事ConquestDominatus · Campaign

5 battle rounds · campaign phases · alliances

戰役式賽事,使用「征服牌堆」搭配最新官方任務牌堆。主要任務不是擲骰決定,而是雙方比對各自的「軍隊決策卡片」指向特定計畫卡片。賽事組織者擔任「戰帥」,每個戰役階段開始時由戰帥挑選戰略地點。玩家分屬不同聯盟,戰役中可跨聯盟配對。

Campaign-style event using the Conquest deck plus the latest mission deck. Primary missions come from cross-referencing both players' army-decision cards, not a dice roll. The organiser acts as Warmaster, choosing strategic locations each campaign phase; players belong to alliances and pair across them.

  • 升級卡片最多選 3 張戰役中獲得的升級卡片,分給不同的己方單位(每單位最多一張)。
  • 次要任務:戰術 vs 固定秘密選擇用戰術次要任務(每指揮階段抽 2 張)或固定次要任務(正面展示、不可棄、每張最多另得 20VP)。
  • VP 上限主要 45(每輪最多 15)+次要 45(每輪最多 15)+塗裝 10。

→ 征服賽制完整詳解→ Full Conquest breakdown

雙人賽事Doubles2v2 · combined force

2 players/side · shared CP & Stratagems

兩人一隊,兩支軍隊合為一支「部隊」共同作戰。同隊兩支軍隊擁有完全相同的陣營關鍵詞時成為「聯合部隊」,可共用軍隊規則與運輸工具;否則各自的分遣隊規則只對自己的單位生效。配對與排名以「隊伍」為單位計算。

Two players per side whose armies act as one Force. Identical faction keywords make a United Force (shared army rules, cross-army transports); otherwise each detachment rule only affects its own units. Pairing and ranking are by team.

  • 「每軍限一次」不可重複史詩英雄、強化等「每支軍隊限一次」的物品,同隊兩支軍隊合計也只能各出現一次。
  • 共享 CP整支部隊每戰鬥輪最多獲得 1 點額外 CP,由兩名隊員共用;計謀使用次數限制以整支部隊計算(例:瘋狂之勇每場限一次)。
  • 統帥與軍隊決策每隊從兩支軍隊中選一名角色當統帥,並選一張對兩支軍隊都可用的軍隊決策卡片。

→ 雙人賽制完整詳解→ Full Doubles breakdown

團隊賽事Teams3–8 players/team

team scoring · battle-point table

3 至 8 人組隊,每隊一名隊長。每輪用配對模組決定誰對誰:依隊伍規模套用「主要遭遇/勇士系統/前鋒衝突」的組合,攻守雙方輪流秘密提名、同時揭曉。隊內每 5 名隊員(向上取整)每種軍隊決策只能由一人選擇。

Teams of 3–8 with a captain. Each round a matchmaking module (Primary Encounter / Champion / Vanguard Clash, by team size) decides who plays whom via simultaneous secret nominations. Per 5 members (rounded up), each army-decision may be taken by only one player.

  • 戰鬥點數 (BP)每名玩家依自己與對手的 VP 差距查表換算 BP,雙方 BP 合計恆為 20(例:淨勝 32 分 → 16 BP,對手 4 BP)。
  • 隊伍勝負門檻隊伍總 BP 需領先對手至少 Y 才算贏,Y 隨隊伍規模而定(3 人隊 4 分、8 人隊 12 分);不足則平手。
  • 隊伍排名破同分依序看:隊伍戰績 → 隊員個人勝場累計 → 每輪 BP 累計。

→ 團隊賽制完整詳解→ Full Teams breakdown

提醒:Note: 本節僅為架構導覽,方便你決定要報名哪種賽制。報名後請務必下載對應的官方賽事搭配手冊與最新平衡數據卡,所有細則以官方為準。 This is an orientation only. Once registered, download the matching official Event Companion and the latest Balance Dataslate — the official documents always govern.

心態與準備Mindset & prep

最重要的一件事:The #1 takeaway: 比賽不是 40K 的終點,只是其中一種玩法。不合你就別逼自己打。回歸 當地遊戲店 的星期五之夜也很棒。 Competition is just one way to play 40K, not the pinnacle. If it\'s not for you, there\'s no shame in sticking to Friday-night FLGS games.