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任務與計分入門 Mission & Scoring Primer

學會怎麼贏,而不是只學怎麼砍
Learn to win — not just to kill
最關鍵的一句話:The single most important sentence: 40K 不是「誰先把對方砍光誰就贏」──而是「5 回合結束時,誰的計分最多誰就贏」。很多新手第一次輸得莫名其妙,原因都是把所有時間花在打殺敵人,完全忘了計分。 40K is not "last army standing wins" — it is "whoever has the most points at the end of round 5 wins". Most new-player losses come from obsessing over kills while the opponent quietly scores on the other side of the table.
45
主要目標Primary
每回合最多 15 分 (上限 45)≤15 per turn, cap 45
45
次要目標Secondary
每回合最多 15 分 (上限 45)≤15 per turn, cap 45
10
塗裝獎勵Painting Bonus
全軍漆 戰鬥 就緒 給 10+10 if fully painted
100 分制:The 100-point game: 競賽場合通常採 100 分制,主要 45 + 次要 45 + 塗裝 10(第十一版官方賽事標準;每張固定次要任務卡另最多 +20)。輕鬆開局通常只算主要 + 次要,兩邊通常都會有 60–80 分之間的結果。 Matched play uses a 100-point total: Primary 45 + Secondary 45 + Painting 10 (11th edition official-event standard; each Fixed secondary card adds up to 20 more). Casual games often skip the painting bonus; most finals land somewhere in the 60–80 range.

新手計分節奏建議Scoring pacing — a newbie\'s mental model

延伸閱讀:Go deeper: 第十一版正式比賽推薦使用《征服》任務牌堆或最新 平衡 數據卡更新 的 錦標賽 組合;本站的 For 11th edition matched play, use the official Conquest mission deck or the current Balance Dataslate Tournament Pack. See also our 部署圖解Deployment Maps 介紹的六種部署模式會搭配任務一起抽取。 — deployments are drawn alongside the mission each game.