40K 不是殺光對手就贏——勝負由任務目標決定。本頁整理官方任務包的演進、六種佈陣、首要與次要得分結構,讓新手第一場比賽就知道「怎樣才算贏」。You don't win 40K by tabling your opponent — you win by scoring mission objectives. This page covers the official mission packs, the deployment maps, and how primary and secondary scoring actually work so your first game has a clear win condition.
一、官方任務包演進1. The Official Mission Packs
Leviathan
2023–2025 · Core Edition Pack
發售時的基礎任務包,收錄於啟動套裝與《利維坦》任務卡組。
The core mission pack shipped at launch, packaged in the Leviathan starter and mission card deck.
The current 11th edition pack as shipped in the official app; official events (Conquest / Doubles / Teams) build on it. Full card-by-card list on the Mission Deck page.
6 deployment maps × A/B/C layouts, plus 6 mission twists
選哪個?Which to play?第十一版(現行)使用「戰團認證 2026-2027」任務包,官方賽事都以它為基礎。利維坦 與 帕利亞星系群 為第十版的歷史任務包,供回顧與舊資源參考;三者共用核心遊戲結構。11th edition (current) uses the Chapter Approved 2026-2027 pack across official events. Leviathan and Pariah Nexus are the 10th-edition packs, kept here for reference; all three share the same core game structure.
二、比賽結構與分數2. Game Structure & Score
2000
標準點數Standard Points
5
總回合數Battle Rounds
45
首要上限Primary Cap
45
次要上限Secondary Cap
100
總分上限Total Cap
每個回合雙方依序行動(玩家 A → 玩家 B 為 1 個回合)。第 5 回合結束後比較雙方總分,高者勝。同分即為和局。Each battle round both players take turns (A then B = 1 round). After round 5, compare totals — highest wins. If tied, the battle is a draw.
三、六種標準佈陣3. The 6 Standard Deployments
佈陣決定雙方從何處開始以及如何進軍。戰團認證 2026-2027 的每個主要任務都附官方建議的佈局(A/B/C)與對應部署模式。精確尺寸見 部署模式圖解。Deployment determines where both armies start and how they approach. Each Chapter Approved 2026-2027 primary comes with recommended layouts (A/B/C) and their deployment map. Exact dimensions on the Deployment Maps page.
錘砧戰術 Hammer & Anvil
沿兩條短邊的長條佈陣區。雙方距離最遠,射擊軍愛用。
Strips along the short table edges — longest distance between forces, favors shooting armies.
搜索並摧毀 Search & Destroy
對角線佈陣。中央激戰,側翼機動有利。
Diagonal corners — contested center, rewards flanking mobility.
戰爭黎明 Dawn of War
寬版南北對峙,比 鎚陣 & 砧陣 寬鬆。
Wider north/south — more deployment space than Hammer & Anvil.
戰場試煉 Crucible of Battle
三角形對角佈陣,中線變成對角線。
Triangular diagonal — the no-man's-land runs corner to corner.
T-shaped DZs — a long-edge bar with a centre spine, mirrored.
四、首要目標4. Primary Objectives
主要任務貫穿全場,每回合最多拿 15 分,全場上限 45 分。戰團認證 2026-2027 不再擲骰選任務:雙方各選一種「部署傾向」,交叉對照下表得出本場主要任務(25 張)。Primary scores across the whole game — up to 15 per round, capped at 45. Chapter Approved 2026-2027 does not roll for the mission: both players pick a force disposition and cross-reference the table below (25 missions).
點任務名可到 任務牌堆速查 看完整計分條件與行動。Click a mission name for full scoring conditions and actions.
核心觀念Key idea:「站點」指在計分時機(主要任務多為己方指揮階段結束時;第五戰鬥輪次改為己方回合結束時)控制目標——目標範圍內我方模型的 OC(目標控制)總和高於對方,同分則無人控制。OC 0 的單位(如空投艙、多數飛行器)無法獨自控制目標;戰鬥震懾中的單位 OC 視為 0。You "hold" an objective when you control it at the scoring point (Primaries mostly score at the end of your Command phase; end of your turn in round 5): your models' total OC within range must exceed the opponent's — a tie means nobody controls it. OC 0 units (e.g. Drop Pods, most Aircraft) can never capture alone, and battle-shocked units count as OC 0.
五、次要目標5. Secondary Objectives
次要目標每回合抽/選次要任務,每回合最多得 15 分,全場上限 45 分(第十一版)。分兩軌:Secondaries are drawn/chosen each round — up to 15 per round, capped at 45 total (11th edition). Two tracks:
固定 Fixed (commit before the battle · 每張上限 20)
戰術 Tactical (draw each round)
六、五回合節奏模型6. 5-Round Tempo Model
R1
搶站
Spread
首回通常只能站 1~2 個。鋪開為主。
Usually 1–2 primaries; focus on positioning.
R2
展開
Engage
衝上去!深入打擊 落地。
Push up, drop reserves, trade.
R3
關鍵
Pivot
勝負的一輪。通常要站 3 個。
The decider. Must hold 3 primaries here.
R4
收割
Reap
次要目標最後衝刺。
Last push for secondaries.
R5
殘局
Endgame
保住站位,1~2 個次要足夠翻盤。
Hold positions; 1–2 secondaries can flip the game.
七、新手常犯七錯7. Seven Common Newbie Mistakes
只打對手不站點Killing, not scoring
你殺光他的隊伍卻站不到 3 個站點,他還是贏。先站點、再殺人。
Tabling the opponent still loses if you never held 3 primaries. Score first, kill second.
忘了 固定 要選Forgetting Fixed
固定 次要在軍表送出時就要選,列表規劃時就該決定。
Fixed secondaries are locked at list submission — plan during list-building.
OC 0 單獨搶站OC 0 units contesting
OC 0 的單位(空投艙、多數飛行器等)自己永遠站不到點;戰鬥震懾中的單位 OC 也視為 0。
OC 0 units (Drop Pods, most Aircraft) can never hold objectives alone — and battle-shocked units count as OC 0.
第一回合衝太前T1 overcommit
如果你先手、對方還沒動作,別送給對方 全面出擊/深入敵後 的分。
If going first, don't gift the opponent easy Engage/Behind Enemy Lines scores.
Both players gain 1CP in every Command phase (+2 per battle round) — spend aggressively, don't bank for round 5.
忘了 警戒射擊 / 英雄Forgetting reactions
警戒射擊 與 英勇介入 是對方回合的關鍵選項。
Overwatch and Heroic Intervention are crucial opponent-turn options.
第 5 回合放棄Conceding round 5
輸 10 分還有救!最後一輪的主要任務+深入敵後等位置分還能追回十幾分。
Down 10 is still winnable — final-round primary plus Behind Enemy Lines can claw back double digits.
取得任務卡Getting the cards:官方任務包可在原廠實體店或 PDF 付費取得;許多免費玩家社群(如 Goonhammer、WTC)也會公開目前賽季使用的任務詳解。實體卡組方便場邊查閱,推薦。Official packs are available via the manufacturer's stores or paid PDF. Communities like Goonhammer and WTC publish free detailed mission breakdowns each season. Physical card decks are convenient at the table.