整場 CP 預算Full-Game CP Budget
實際常有 +1-3 來自 Detachment / Enhancement / 失敗檢定
預期:12–14 CP,可發動更多 Stratagem Total: 1 (start) + 10 (5 rounds × 2 each) = 11 CP minimum
Usually +1-3 from Detachment / Enhancement / failed tests
Expected: 12–14 CP, enough for plenty of Stratagems
CP 產生來源Sources of CP
開場 1 CPStarting CP+1
部署結束後,雙方各自獲得 1 CP。Both players get 1 CP at the start of the game after deployment.
指揮階段 +1(雙方)Command Phase +1 (both)+2/round
每個指揮階段雙方各得 1 CP(08.02)。你在自己與對手的回合各拿 1,等於每戰鬥回合 +2 CP;5 回合 = 10 CP。Both players gain 1 CP each Command phase (08.02). You get 1 in your turn and 1 in your opponent's, i.e. +2 per battle round; 5 rounds = 10 CP.
強化:學者\'s 洞察 類Enhancement: CP-generators+0~2
某些 強化 讓你每 指揮 相位 擲 5+ 或 6+ 獲 1 CP。長期下來可能多 1-2 CP。Some Enhancements let you roll 5+ or 6+ in Command Phase for extra CP. Typically yields 1–2 bonus CP per game.
分遣隊 獨家機制Detachment-specificvaries
少數 分遣隊 有 CP 相關能力 (例如 Alpha 軍團「偷 CP」、世界 吞噬者 的 Blood 什一稅)。先讀你的 分遣隊 細則。A few Detachments have CP mechanics (Alpha Legion can steal CP, World Eaters have Blood Tithe). Check your Detachment\'s fine print.
CP 花用優先級CP Spending Priority
如果你只有 1 CP 要決定花或不花,按這個順序判斷:
If you\'re debating whether to spend your last CP, check this order:
每回合花用策略Turn-by-Turn Strategy
回合 1:保守Turn 1: Conservative
你有 2 CP (1 start + 1 Command)。最多花 1 CP──Rapid Ingress 是最值得的。避免 Command Re-roll 等無關緊要的用途。 You have 2 CP (1 start + 1 Command). Spend max 1 — Rapid Ingress is best. Avoid Command Re-roll for minor fluffs.
回合 2:關鍵接觸Turn 2: First Contact
雙方單位開始互射。保留至少 2 CP 備用 英勇介入 或 煙幕。 First shooting exchanges. Keep ≥2 CP for Heroic Intervention or Smokescreen emergencies.
回合 3:爆點Turn 3: Peak Moment
戰鬥的中軸。你的累積 CP 最多 (~4-5 CP)。敢花!Detachment Stratagem + Oath 都用──這一回合定勝負。 The fulcrum of the game. Your CP bank peaks (~4-5). Spend aggressively! Detachment Strats + Oath together — this turn decides the match.
回合 4:收網Turn 4: Closing
繼續花。如果對方已弱勢,你的 CP 投入能放大勝利。如果落後,CP 全部用在搶分。 Keep spending. If winning, CP amplifies victory. If losing, burn everything on scoring.
回合 5:歸零Turn 5: Empty the Tank
最後一回合 不要留 CP。全部花光。存到遊戲結束的 CP = 浪費。最後回合就是「能花就花」。 Last turn — never end with CP unspent. Leftover CP = wasted. "Use it or lose it" is the iron rule.
加時回合?Extra round?
標準遊戲為 5 個戰鬥回合,沒有加時。若對手想打第 6 回合,那是規則錯誤,禮貌指正即可。 A standard game is 5 battle rounds — no overtime. If someone tries a 6th, that's a rules error; point it out politely.
新手常見 CP 陷阱Common CP Pitfalls
1. 前兩回合燒光Burning CP in turns 1–2
每回合進帳 2 CP,但若前兩回合每回合都把 3-4 CP 全花光、不留存量,到第 3 回合的關鍵爆點時手上只有當回合那 2 CP,無法一次連發多個指令。 You bank 2 CP/round, but if you blow 3–4 CP each of the first two rounds with nothing saved, by the decisive turn 3 you only have that round's 2 CP — not enough to chain several stratagems at once.
2. 整場死守 指揮重擲Hoarding for Command Re-rolls
指揮重擲 只影響 1 顆骰。為它存 3 CP 不划算。把 CP 留給 英勇介入 等能改變戰局的指令。 Command Re-roll affects 1 die. Saving 3 CP for it is bad value. Those CP could have fired Heroic Intervention and swung a fight.
3. 遊戲結束還剩 CPEnding with unspent CP
最常見的新手錯誤。Turn 5 結束還有 3 CP = 你浪費了等於 3 個 Stratagem 的價值。 The single most common newbie mistake. Ending T5 with 3 CP = you wasted three Stratagems\' worth of value.
4. 不看對方 CPIgnoring opponent\'s CP
對方有 3 CP 時你的 鎚陣 衝鋒要提防 英勇介入(對方可在你衝鋒後反衝)。對方 0 CP 你就沒後顧之憂。 If opponent has 3 CP, your Hammer\'s charge must plan for Heroic Intervention (they can charge back). If they have 0, you can swing freely.
5. 買錯 強化Wrong Enhancement choice
有些 強化 產生 CP (每回合擲 5+ 給 1 CP)。沒這個你整場 CP 就少 1-2,等於少 1 個 戰術指令。 Some Enhancements generate CP (roll 5+ for 1 CP each Command phase). Skipping them costs 1–2 CP over a game = 1 fewer Stratagem.
6. 花 CP 在輸了的戰況Spending on lost fights
你的單位已經要死了,花 2 CP 讓它多打一回合──通常不值得。把 CP 留給存活的單位。 Unit about to die? Burning 2 CP to squeeze one more activation rarely pays off. Save CP for still-living units.
追蹤對方的 CPTracking Opponent CP
進階技巧:比賽老手會實時追蹤對方 CP 剩多少。知道對方 CP 讓你能預測他們能做什麼。
Advanced: Veterans constantly track opponent CP. Knowing their pool lets you predict what they can do.
對方 0-1 CP:隨便衝Opponent 0–1 CP: charge freely
沒 CP 就沒 英勇介入、沒 火力壓制、沒 煙幕。你可以大膽推進。 No CP means no Heroic Intervention, no Fire Overwatch, no Smokescreen. Push hard.
對方 2-3 CP:要小心Opponent 2–3 CP: careful
英勇介入 仍在 12" 範圍內。你的 Hammer 衝鋒要確保一擊致命 (否則對方可反衝)。 Heroic Intervention is in range. Your Hammer\'s charge must be a one-shot kill or expect a counter-charge.
對方 4+ CP:高壓Opponent 4+ CP: huge threat
可能有連續 2-3 個 Stratagem 反制你。這時你要 主動花自己的 CP 消耗他們的反應時機。 They could chain 2–3 Strats to counter you. Time to spend your own CP aggressively to force their reactive ones out.
禮儀提示Etiquette
詢問對方 CP 剩多少是完全可以接受的──在任何時候都能問。他們發動 Stratagem 時也必須告知 CP 消耗。 Asking the opponent their current CP is completely fine — they must also announce CP cost when using a Strat.