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戰報範例:極限戰士 vs 太空死靈 Battle Report: Ultramarines vs Necrons

1000 點 突襲 · 完整 5 回合對戰
1000pt Incursion · full 5-round game
這頁做什麼?What this is: 一場虛構但真實合理的 1000 點對戰,每回合敘述 + 關鍵決策分析。讀一次勝過讀 5 頁規則書,因為你看到規則怎麼串起來。 A fictional but realistic 1000pt game narrated turn-by-turn with decision notes. Reading this once beats reading 5 rule pages — you see how mechanics connect in practice.

藍方:極限戰士Blue: Ultramarines

1000 pts · Gladius Task Force

平衡流派。終結者 (鎚+砧)、利刃衛、救贖無畏、2 隊 戰線、偵察兵。

Balanced build. Terminators (Hammer+Anvil), Bladeguard (Hammer), Redemptor (Tank), 2 Battleline, Scouts.

VS

綠方:太空死靈Green: Necrons

1000 pts · Awakened Dynasty

耐打 + 遠程。末日方舟 (長射)、2 隊 戰士 (面紗 + 傳送)、不朽者 (中距)、鬼靈 (機動)、蠍蠆 (近戰)。

Tanky + long-range. Doomsday Ark, 2 Warrior squads (Veil + Teleport), Immortals, Wraiths, Skorpekh.

任務設定Mission Setup

任務Mission 支配戰場 (Battlefield Dominance) — 主要任務 Battlefield Dominance — Primary
部署Deployment 戰爭黎明 (Dawn of War,長邊對長邊) Dawn of War (long-edge to long-edge)
次要任務Secondary 藍方固定: 全面出擊 + 擊倒巨物;綠方選戰術次要 Blue Fixed: Engage On All Fronts + Bring It Down; Green takes Tactical
先手First turn 極限戰士 (擲骰贏) Ultramarines (won the roll-off)
T1

第 1 回合:布局Round 1: Positioning

SM 2 NEC 0

藍方回合 (先手)Ultramarines Turn

Captain 指揮官要求謹慎開局。Intercessors 推前佔中線左目標、Infernus 推前佔中線右目標。Scouts 用 Scout 6" 跑到側翼、準備搶 全面出擊。Impulsor 載著 Bladeguard + Lieutenant 穿越戰場中線。 The Captain calls for a cautious opening. Intercessors advance to hold mid-left objective, Infernus to mid-right. Scouts use their 6" Scout move to flank for Engage On All Fronts. Impulsor carrying Bladeguard powers up midfield.
  • 破敵重誓 (Oath of Moment) 宣告:Doomsday Ark (太空死靈最硬的火力)
  • Declare Oath: Doomsday Ark (Necron\'s toughest ranged)
  • Redemptor 射擊 Warriors 小隊 → 6 命中、5 致傷、3 未救 → 殺 3 Warriors
  • Redemptor shoots Warriors → 6 hits, 5 wounds, 3 unsaved → 3 Warriors dead
  • 終結者 還在 深入打擊 準備。
  • Terminators still in Reserves.
決策分析:Decision note: 破敵重誓 選 末日方舟 因為那是太空死靈射擊主力。但 救贖無畏 未必能打到 (被地形擋),所以先射軟目標。保留 終結者 深入打擊 是正確的──T1 敵方還未削弱,降下去會被反擊。 Oath on Doomsday Ark because it\'s the Necron gunline. But Redemptor may not have LOS (terrain) so it targets a softer unit. Keeping Terminators in Reserves T1 is correct — too early to drop when enemy still has full firepower.

綠方回合Necrons Turn

Overlord 指令:穩守等復活。指揮階段結束時 Warriors 啟動 重生協議 (Reanimation Protocols)──復活 D3 點傷害。擲出 2 → 回 2 個 Warrior。 Overlord orders: hold & reanimate. At the end of the Command phase the Warriors trigger Reanimation Protocols — regain D3 wounds. Rolled a 2 → 2 Warriors return.
  • Doomsday Ark (靜止,[重型] 命中 +1) 射擊 Impulsor → 末日加農砲 S18 AP-4 D4 → 一發未救 → 4 點傷害 → Impulsor W11 → 現在 W7
  • Doomsday Ark (stationary, [HEAVY] +1 to hit) shoots Impulsor → Doomsday cannon S18 AP-4 D4 → one unsaved → Impulsor W11 → now W7
  • Immortals 射擊 Intercessors → 特斯拉電弧槍 連擊 2 → 殺 2 Intercessors
  • Immortals shoot Intercessors → Tesla carbines, Sustained Hits 2 → 2 Intercessors dead
  • 蠍蠆 毀滅者 突進移動 到近戰距離,準備 T2 衝鋒。
  • Skorpekh Destroyers Advance into charge range for T2.
決策分析:Decision note: Doomsday Ark 不動 是關鍵──末日加農砲是 [重型] 武器,保持靜止命中 +1。太空死靈玩家抵抗了衝上去的誘惑。Skorpekh 突進到進場位置而不衝鋒(突進後本回合本來也不能衝鋒),T1 衝鋒風險太大。 Keeping the Doomsday Ark stationary is the key play — the Doomsday cannon is [HEAVY], so remaining stationary grants +1 to hit. The Necron player resists the urge to rush. Skorpekh Advance into position but can\'t (and shouldn\'t) charge — T1 charges are risky.
藍方 主要任務:Blue Primary: 2 (第 1 輪:控制目標數多於對手)2 (R1: controls more objectives)
綠方 主要任務:Green Primary: 0 (控制目標數未多於對手)0 (not more than opponent)
T2

第 2 回合:終結者 登場Round 2: Terminators Drop

SM 12 NEC 10

藍方回合Ultramarines Turn

移動階段的增援步驟,Terminators + Captain in Terminator Armour 以深入打擊降臨(預備隊最早第 2 戰鬥輪登場),落在 Doomsday Ark 8" 外,本回合火力全開。 In the Reinforcements step of the Movement phase, Terminators + Captain arrive via Deep Strike (reserves may arrive from battle round 2), more than 8" from the Doomsday Ark — and open fire.
  • 破敵重誓 重新指定:Doomsday Ark (續)
  • Oath re-declared: Doomsday Ark
  • Terminators 以 Storm Bolter 射擊 Doomsday Ark → 破敵重誓 加成:重擲命中、致傷 +1 → 6 傷害
  • Terminators shoot Doomsday Ark with storm bolters → Oath: re-roll hits, +1 to wound → 6 damage inflicted
  • 衝擊者 救 利刃衛:脫離放 利刃衛 到中央目標前 3",然後 衝擊者 移 12" 到側翼。
  • Impulsor disembarks Bladeguard 3" forward of the central objective, then moves 12" to flank.
  • Bladeguard 衝鋒 Immortals → 7" 衝鋒成功!殺掉 6 Immortals
  • Bladeguard charges Immortals → 7" charge succeeds! 6 Immortals dead.
決策分析:Decision note: 深入打擊部隊最早第 2 戰鬥輪就能登場,不必拖到 T3。注意 迅速入場 (Rapid Ingress) 在第十一版不能於第一戰鬥輪使用──想在對方回合提前入場,最早也是第 2 輪對方移動階段結束時。Bladeguard 的 7" 衝鋒有 58% 機率,屬於「合理下注」。 Deep Strike reserves may arrive from battle round 2 — no need to wait for T3. Note that Rapid Ingress cannot be used in the first battle round in 11th edition; the earliest off-turn arrival is the end of your opponent\'s round-2 Movement phase. The Bladeguard\'s 7" charge is 58% odds, a reasonable gamble.

綠方回合Necrons Turn

Overlord 怒不可遏:Doomsday Ark 受傷 6。藍方回合結束時發動 黑暗面紗 (Veil of Darkness) Enhancement:Overlord 的 Warrior 單位進入戰略預備隊,本回合移動階段以深入打擊從側翼傳送到中線,落在 Bladeguard 側 9" 處。 The Overlord is furious: Doomsday Ark at 6 wounds. At the end of the Blue turn he triggers Veil of Darkness Enhancement: the Overlord\'s Warriors enter strategic reserves, then Deep Strike back mid-board this Movement phase, teleporting from flank to midfield, 9" off the Bladeguard.
  • 重生協議:Immortals 復活 D3 傷害 → 擲出 1,復活 1
  • Reanimation: Immortals regain D3 wounds → rolled 1, 1 returns
  • Doomsday Ark 繼續不動,射擊 Terminators → Terminators 高甲救,只失 1
  • Doomsday Ark (still stationary) shoots Terminators → 2+ save tanks, only 1 lost
  • Skorpekh 衝鋒 Bladeguard → 7" 衝鋒成功 → Bladeguard 打 Skorpekh 剩 1 隻
  • Skorpekh charge Bladeguard → 7" succeeds → Bladeguard tank the charge, only 1 Skorpekh left
  • 鬼靈 機動到藍方後場,朝 偵察兵 推進。
  • Wraiths move to blue backline, pressuring Scouts.
決策分析:Decision note: Veil of Darkness 在對方還未進逼時就用 = 浪費。但這次是「救 Doomsday Ark 不被 Terminators 繼續打」的正確時機。Skorpekh 衝鋒 Bladeguard 是雙輸──雙方都死慘,但太空死靈 Reanimation 會回來,Bladeguard 不會。 Using Veil of Darkness early = waste. But here it\'s the right call: relieving Doomsday Ark pressure. Skorpekh charging Bladeguard is a mutual loss — both wipe, but Necrons Reanimate and Bladeguard don\'t.
藍方:Blue: 主要 8 (控 2 目標,含己方領地) + 2 (全面出擊:3 個象限) → 累計 12Primary 8 (2 objectives incl. home) + 2 (Engage: 3 quadrants) → total 12
綠方:Green: 主要 8 (控 2 目標) + 2 (不留活口:殲滅利刃衛) → 累計 10Primary 8 (2 objectives) + 2 (No Prisoners: Bladeguard wiped) → total 10
T3

第 3 回合:中軸決戰Round 3: Mid-game decisive clash

SM 28 NEC 20

藍方回合Ultramarines Turn

這是爆點。隊長 砸出所有存的 CP。 Peak moment. Captain dumps saved CP.
  • 破敵重誓 指定:Overlord + Warriors (剛 Veil 出來的)
  • Oath target: Overlord + Warriors (just teleported in)
  • Terminators 衝鋒 Doomsday Ark → 8" 衝鋒成功 (使用 Command Re-roll 1 CP) → Power Fist 每擊 2 點傷害 → Doomsday Ark 陣亡!
  • Terminators charge Doomsday Ark → 8" charge (used Command Re-roll 1 CP) → Power Fists at Damage 2 → Doomsday Ark destroyed!
  • Intercessor 射擊 Overlord + Warriors → 破敵重誓 重擲命中、致傷 +1 → 殺 4 Warriors (Lieutenant 的 射擊訓練 Enhancement 加成 連擊 1)
  • Intercessors shoot Overlord + Warriors → Oath re-rolls, +1 to wound → 4 Warriors dead (Lieutenant\'s Fire Discipline Enhancement: Sustained Hits 1)
  • Scouts 跑進綠方側翼區域 → 全面出擊 湊滿四個象限 → +4 VP
  • Scouts push into the far flank → Engage On All Fronts, all four quadrants → +4 VP
決策分析:Decision note: 爆點回合的典型節奏:破敵重誓 + Stratagem + 衝鋒 = 爆發傷害。摧毀 Doomsday Ark 等於關掉太空死靈主火力,綠方輸出從此驟降。擊倒巨物(固定次要,每個 W10+ 模型 +4 VP)加上全面出擊四象限,本輪次要豐收。 Textbook peak turn: Oath + Stratagem + charge = burst damage. Destroying Doomsday Ark silences Necron firepower. Bring It Down (Fixed: +4 VP per W10+ model) plus a four-quadrant Engage makes it a huge secondary turn.

綠方回合Necrons Turn

霸主 必須重新布局。末日方舟 死了,終結者 在中場撞破防線。 Overlord must regroup. Doomsday Ark down, Terminators rampaging in the middle.
  • 重生協議大回血:Warriors 復活 D3 → 擲出 3;Immortals 復活 D3 → 擲出 2
  • Mass Reanimation (D3 wounds each): Warriors regain 3, Immortals regain 2.
  • 鬼靈 繞後殺 偵察兵 → 偵察兵 全滅 (無 FNP,難怪)
  • Wraiths flank and wipe Scouts (no FNP — expected).
  • 第二個 Warriors 射擊 Terminators → Terminators 2+ 甲擋住
  • Second Warrior squad shoots Terminators → 2+ armour tanks.
  • 蠍蠆 (剩 1) 衝鋒 救贖無畏 → 失敗 (擲 3)
  • Sole remaining Skorpekh charges Redemptor → fails (rolled 3).
決策分析:Decision note: 綠方此刻處境困難──主火力沒了、中央被突破。專注於 Reanimation 回兵 + Wraiths 騷擾。太空死靈的韌性讓他們在看似崩盤後仍能反擊。 Necrons in trouble — main guns gone, mid broken. Focus shifts to Reanimation + Wraith harassment. Necron resilience lets them fight back even when seemingly beaten.
藍方:Blue: 主要 8 + 次要 8 (擊倒巨物 4 + 全面出擊 4) → 累計 28Primary 8 + Secondary 8 (BiD 4 + Engage 4) → total 28
綠方:Green: 主要 8 + 2 (不留活口:殲滅偵察兵) → 累計 20Primary 8 + 2 (No Prisoners: Scouts wiped) → total 20
T4

第 4 回合:收網Round 4: Closing

SM 43 NEC 28

藍方回合Ultramarines Turn

  • 進擊者 打掉 面紗ed 的 戰士 殘兵。
  • Intercessors mop up the Veiled Warriors.
  • 終結者 從 末日方舟 殘骸推到綠方後目標。
  • Terminators push from the Doomsday Ark wreckage to Necron rear objective.
  • 煉獄 堅守中線目標。
  • Infernus holds central objective.
  • Redemptor 射 Wraiths → 殺 2,剩 1
  • Redemptor guns down 2 Wraiths, 1 left.
  • 英勇介入 儲備沒用上,還剩 2 CP。
  • Heroic Intervention reserved, 2 CP still in pool.

綠方回合Necrons Turn

  • 戰士 復活 繼續回兵,但模型數已經太少。
  • Warriors keep reanimating, but numbers are too thin.
  • 密碼匠 附隨的 戰士 發動最後衝鋒朝中央目標。
  • Cryptek\'s Warriors make a last charge for the central objective.
  • 鬼靈 殘兵騷擾 進擊者。
  • Last Wraith harasses Intercessors.
決策分析:Decision note: 綠方分數落後,太空死靈的策略轉為「盡量搶 Primary」。T4 還剩最後一輪機會搶目標控制。 Necrons behind on points. Strategy shifts to "maximise Primary" — one more chance to control objectives.
藍方:Blue: 主要 13 (控 3 目標,含己方領地,單輪上限 15) + 2 (全面出擊:3 個象限) → 累計 43Primary 13 (3 objectives incl. home; 15/round cap) + 2 (Engage: 3 quadrants) → total 43
綠方:Green: 主要 8 → 累計 28Primary 8 → total 28
T5

第 5 回合:終局Round 5: Endgame

SM 58 NEC 31

藍方回合 — 把 CP 歸零Ultramarines — Empty the CP tank

  • 炸藥 1 CP:Infernus 對 8" 內可見的 Wraiths 擲 6 顆 D6,每個 4+ 造成 1 點致命傷。
  • Explosives 1 CP: Infernus lobs grenades at the Wraiths within 8" — six D6, 1 mortal wound per 4+.
  • Command Re-roll 1 CP 救一顆致傷。
  • Command Re-roll 1 CP to save a wound roll.
  • 進擊者 + 煉獄 保持控制 2 個目標。
  • Intercessors + Infernus hold 2 objectives.
  • 終結者 仍然站在敵方後方目標。
  • Terminators still sit on Necron rear objective.
決策分析:Decision note: T5 花光所有 CP 是鐵律。不花 = 浪費。炸藥 對逼近的 Wraiths 擠出傷害 + 指揮重擲 保險,都是正確。 Empty all CP T5 — iron rule. Explosives for extra damage on the advancing Wraiths, Command Re-roll as safety. Correct.

綠方回合Necrons Turn

  • 剩餘部隊發起最後清掃,但藍方防線穩固。
  • Final push, but Blue defence holds.
  • 復活 最後一次──但太少、太晚。
  • Final Reanimation — too little, too late.

最終結果Final Result

極限戰士Ultramarines

68
主要任務 44 + 次要任務 14 + 塗裝 10
Primary 44 + Secondary 14 + Painting 10

太空死靈Necrons

41
主要任務 27 + 次要任務 4 + 塗裝 10
Primary 27 + Secondary 4 + Painting 10

關鍵學習Key Takeaways

  1. T3 是爆點。T3 is the peak. 極限戰士 T3 花光所有 CP 爆擊,直接轉勝。Ultramarines emptied CP in T3 — the decisive swing.
  2. 預備隊時機是勝負手。Reserve timing decides games. 終結者第 2 戰鬥輪準時深入打擊登場,多搶一輪對 末日方舟 的輸出;記得 迅速入場 不能在第一戰鬥輪使用。Terminators Deep Struck right on battle round 2, stealing an extra turn against the Doomsday Ark — and remember Rapid Ingress can\'t be used in the first battle round.
  3. 末日方舟 沒移動 = 太空死靈勝利條件。Stationary Doomsday Ark is Necron\'s win condition. 一旦它死,綠方主火力消失、輸出崩盤。Once it died, Green\'s firepower collapsed.
  4. 利刃衛 換命成功。Bladeguard trade worked. 與 蠍蠆 雙殺,但太空死靈的 復活 回不來死光的 利刃衛。Mutual wipe — but Necron Reanimation doesn\'t bring back dead Bladeguard.
  5. 偵察兵 的象限分極高效。Scouts\' quadrant play pays huge. 65 pts 單位補上第四象限 (全面出擊 +4 VP) + 消耗對方火力 = ROI 很高。A 65pt unit completed the fourth quadrant (Engage +4 VP) and absorbed Wraith attention — stellar ROI.
  6. T5 記得花光 CP。Empty CP in T5. 藍方完整使用 炸藥 + 指揮重擲,沒浪費 CP。Blue used Explosives + Command Re-roll — no wasted CP.